I am a former architect with a passion for creating fictional environments. Throughout my education, I always enjoyed the designing and the visualization processes more than anything else. After realizing that I was seeking to be an environmental storyteller rather than an architect, I decided to merge my enthusiasm about video games with my current skill set and become a 3D Environment Artist in the game industry.
After graduating from University, I studied Master of Fine Arts in Digital Arts at DigiPen Institute of Technology, and Game Design in Vancouver Film School to learn more about game engines and game optimizations so that I could shape my 3D art experience towards the game industry and real time rendering.
I am currently working on Fallout 76 as a 3D Environment Artist, and also I am an instructor at Vancouver Film School teaching the “Environmental Storytelling for Games” class. The other game titles that I previously worked on include Halo Infinite and Destiny 2.