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Shield Projector - Halo Infinite Forge

Here is the Shield Projector asset from the Covenant palette for Halo Infinite Forge that I worked on. I was responsible for following the concept art that was provided by 343 Industries. 3D modelled the geometries as well as the static and dynamic play and bullet collisions and shadowmeshes in Maya. I provided 3 polished UV sets per asset and set up the assets in a way to allow material swap in Forge game mode. I created scratch and grime masks in Substance 3D Designer so that the players can adjust the amount they desire. And finally, added magnets to make the “creating your own level” experience easier for the players. Everything is set up in Halo’s proprietary game engine.
All these screenshots have been staged and lit directly in game, in Forge mode, using the lighting tools available there.