The "Covenant" palette for Halo Infinite Forge is out now! Here are the Covenant Beam Assets that I worked on. I was responsible for following the concept art that was provided by 343 Industries. 3D modelled the geometries as well as the static and dynamic play and bullet collisions and shadowmeshes in Maya. I provided 3 polished UV sets per asset and set up the assets in a way to allow material swap in Forge game mode. I created scratch and grime masks in Substance 3D Designer so that the players can adjust the amount they desire. Used proprietary Houdini tools to make the assets “telescoping”, so that the players can scale them in a non-uniform way without the asset losing its shape. Created size variants of each dynamic asset so that the players can use the stock sizes even in dynamic mode. And finally, added magnets to make the “creating your own level” experience easier for the players. Everything is set up in Halo’s proprietary game engine.
All these screenshots have been staged and lit directly in game, in Forge mode, using the lighting tools available there.
Here shared:
-Covenant Beam
-Covenant Beam Corner
-Covenant Beam T Joint
-Covenant Beam X Joint